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Super meat boy
Super meat boy











super meat boy

I've worked with a lot of programmers over the years, and my past artist/programmer relationships were always a bit alien.

super meat boy

Originally my first pitch to Microsoft was Gish 2, and Nintendo was more interested in an expanded version of Aether, but the deciding factor was actually determined by a chance friendship. In 2008 I was contacted by Microsoft and Nintendo about working on something for their download services. I had no idea it would become one of my most-played Flash games, let alone spawn a full-fledged console game. Super Meat Boy originated as a simple Flash prototype that an online friend of mine (Jon McEntee) and I made during our free time over the course of three weeks. When I was in middle school I would draw up designs for what I thought would be the ultimate video game: full of blood, huge bosses, epic worlds, and a story that would follow an immortal hero through hell, the end of the world, and beyond.













Super meat boy