

I've worked with a lot of programmers over the years, and my past artist/programmer relationships were always a bit alien.

Originally my first pitch to Microsoft was Gish 2, and Nintendo was more interested in an expanded version of Aether, but the deciding factor was actually determined by a chance friendship. In 2008 I was contacted by Microsoft and Nintendo about working on something for their download services. I had no idea it would become one of my most-played Flash games, let alone spawn a full-fledged console game. Super Meat Boy originated as a simple Flash prototype that an online friend of mine (Jon McEntee) and I made during our free time over the course of three weeks. When I was in middle school I would draw up designs for what I thought would be the ultimate video game: full of blood, huge bosses, epic worlds, and a story that would follow an immortal hero through hell, the end of the world, and beyond.
